P3W Picture Offline

"Offline"

There are some key differences in editing for the giant screen as compared to other formats, especially television. They are worth repeating: Pacing Films made specifically for the giant screen are most successful when edited at a slower pace than conventional movies or TV, because it takes more time for the audience to absorb all of the visual information on the giant screen. Camera Moves Fast pans and camera moves are likely to cause discomfort, or even nausea, in the audience, because of strobing or extreme [...]

"Offline"2016-02-22T21:00:00+00:00

16. Picture Locked Sequence

The picture locked sequence (also known as the final edit) is the final set of creative editorial decisions used to online, up-res, and finish the project for final delivery. The locked picture sequence is usually delivered to the online house or laboratory as both a file of the locked timeline from the NLE, and an Edit Decision List (EDL). Forward to Finishing Forward to 3. Film Lab Forward to 20. Master 3D DI Pipeline Back to 15. Offline DCP Viewing on a Giant Screen for Pacing [...]

16. Picture Locked Sequence2016-02-08T21:27:00+00:00

15. Offline DCP Viewing on a Giant Screen for Pacing and Framing

When the first offline cut is complete, and again at the fine cut, the edit should be watched on a giant screen for pacing and framing, and to look for previously unseen technical issues. Filmmakers should also look for any unexpected physical effects the film may have on the audience, such as cuts that cause the audience to turn their heads unnaturally to follow the action, fast pans or tilts that may cause nausea, or cuts between convergence depths that cause audience discomfort. Even though a [...]

15. Offline DCP Viewing on a Giant Screen for Pacing and Framing2016-02-08T21:25:00+00:00

14. Import of Offline Proxies

The ingesting of all digital media into the non-linear editing system (NLE) of choice   Forward to 15. Offline DCP Viewing on a Giant Screen for Pacing and Framing Back to 13. Offline Creative Editorial  

14. Import of Offline Proxies2016-02-08T21:23:00+00:00

13. Offline Creative Editorial

Best practice is to offline 3D projects in 3D, with the creative team monitoring the evolving edits in 3D on as large a display as possible. Using some form of projection is better. However, because working in 3D all day, every day, will give your editor headaches, it is ad-visable use a system that allows the 3D to be toggled on and off, such as Avid Media Composer. Another option is to edit in 2D then watch 3D playback at least once a day. Most experienced [...]

13. Offline Creative Editorial2016-02-08T21:22:00+00:00
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