Embracing the Immersive Future

Embracing the Immersive Future Presented at the 2024 Filmmaker Symposium Moderator: Michael Daut, Michael Daut Productions Panelists: Dani LeBlanc Dan Neafus Kate McCallum Dan Tell Ryan Wyatt  Description: Currently giant screen technical specs live around 4K resolution and 24 fps. There are some exciting exceptions, especially in the immersive dome world. The advent of LED domes and the impact of the MSG Sphere on the cultural Zeitgeist has changed audience expectations and the ways they consume entertainment outside the home. In this session, we will [...]

Embracing the Immersive Future2025-04-07T17:18:05+00:00

Using VR to Test and Review Content for the Giant Screen and Domes

What do you do if you can't get access to a dome to create content? Or you need a space online to teach a class and you need more than Zoom or other 2D applications can offer? In these days of continuing pandemic-related shutdowns, both VR producers and dome educators have gotten very creative as they reach out to audiences, finding solutions in the virtual world for content creators and educators in amazing ways. Presented at the GSCA 2021 Virtual Conference Presenters: Ruth Coalson, Ruth [...]

Using VR to Test and Review Content for the Giant Screen and Domes2023-12-06T19:32:59+00:00

Shooting for the Giant Screen

Filmmaking for the dome is quite different from the flat screen. There are special considerations in composition, action, lighting, editing, and grading to produce films that really work on the hemispherical screen. Jonathan Bird shares a basic introduction to filmmaking for the unique demands of the dome. Session organized by the GSCA Innovations Committee for the GSCA 2022 International Conference in Chattanooga, Tennessee. Committee Co-Chairs Michael Daut, Michael Daut Productions; and Christian Fry, CVF Productions. Presenter: Jonathan Bird, Oceanic Research Group. [...]

Shooting for the Giant Screen2025-04-07T17:22:49+00:00
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